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![]() But that also makes conquering norsca easier as well.īut it doesn't make sense, there IS a wall option is what I'm saying, lore or not, the wall building is there and provides garbage troops and no actual wall. So it would be absolutely unloreful for Norscans to build walls like that. Thats something for the weakling imperials, kislevites and bretonnian scum. Hiding behind walls is seeing as cowardly and they try to impress their gods, so building/using walls instead of open fight is highly frowned upon in norscan culture. and Chaos.Originally posted by Sultschiem:Norscans don`t have walls because of their religion and culture, the same way why orks don`t have elite archers. Especially as Throgg shares more with the Beastmen with his desire to rule the darker beasts of the world and wipe out men and most other civilized races returning the world to a time before the rise of civilization. Being able to field units from alliance outposts means Norsa needs something a bit more than just access to other Chaos rosters, probably a way to ingratiate themselves with various Chaos factions 2nd only to Slaanesh while also being able to trade with non-Chaos factions.Ĭloser to a neutral race but not quite, sharing something with Skaven in that regard where they will easily cooperate with Chaos but still have their own goals and even the temptation to rise and become the greatest mortal Champion being rewarded to ascension or simply amassing power in the mortal realms as a Norscan warlord. Would be strange for Norsca to become Undivided and displace both Archaon and The Daemon Prince. Second, getting the favor of a single Chaos god or all of the Chaos gods or challenging Chaos will all be a bit questionable when the God's own champions and Greater Daemons are walking around on the map. That obviously has to change to the Immortal Empires map. Raiding and looting simply don't give enough income because they can't occupy anything other than ports outside their homelands. Main issues- income/trade, Norsca in the lore are prolific traders/pirates and currently Norsca has very little options for income other than sacking. Some tweaks for sure to keep up with the changes in corruption and differentiate them from the other Chaos factions beause while Norsca usually worships the Chaos gods they do so in particular and sometimes unique ways to avoid giving too much favor to any one god should another god take displeasure in that. I like Norsca and I don't think it actually needs a FULL re-work. I just think it should be low priority and nowhere near the top.Įdit: I've now changed my opinion, see page 3 for reason. ![]() ![]() That said if/when it comes I'll be a fan of it. I think the focus should be on races that were crucial to the setting and which had a TT presence. Norsca is what it is, a race that's simple, you build your forces, go smash stuff, and get cool buffs from conquering capitals. The priority for reworks should be on significant races, the races with army books and which are the core of the games. It's a neat little pre-order DLC meant to help sell TWW2 that became notorious for Spaghetti code. Now, Norsca is an offshoot of Warriors of Chaos when there's 7 other races based on the 3 Chaos army books. As is it's a good little race that does what it says on the tin. Norsca is (apparently) high on the list for races that need a rework. Welcome ladies, gentlemen, boys, girls, and those mourning a Turtle. 2K A Total War Saga: Thrones of Britannia. ![]()
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